Utsuho

j.2[B]

Charged: button held 10 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
38 f (projectile)38–90 (first of 9 projectiles)20 f (after release)74 fn/an/an/a200 ×4 (from data) · 712 total-0.25 orb (block) per hit (from data)0 / 5 (opponent +5) (from data)0 / 0 (from data)n/an/a25 (from data)
Damage per hit200 ×4 (from data)
Total vs dummy712 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/4); self is the projectile's own stop.

No body hitboxTotal 74 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 5 (opponent +5) (from data)
  • Hitstop on block 0 / 0 (from data)
  • Untech 25 (from data)
  • Skill/spell cancel 37–74 (hit/block, estimate)
  • Normal cancel → j.C normals 37–74 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 50–74 (hit/block, estimate)
  • Counter-hit state 1–36 f