Utsuho

22[B] Break Sun

Charged: button held 120 f after the move starts (sampled hold; the move reacts to its release)

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
9 f (projectile)9–121 (first of 37 projectiles)39 f (after release)161 f-1n/a+11200 ×5 · 858 total-0.25 orb (block) / -0.13 orb (block) per hit0 / 5 (opponent +5)0 / 040 f28 f60
Damage per hit200 ×5
Total vs dummy858 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 820/0); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 161 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 60
  • Hitstun 40 f
  • Blockstun 28 f
  • Skill/spell cancel 126–161 (spells only, hit/block, estimate)
  • Skill-to-skill cancel 126–161 (hit/block, estimate)
  • HJ cancel 134–161 (also on whiff, estimate)
  • Backdash cancel 134–161 (hit/block, estimate)
  • Counter-hit state 1–125 f