Frame data
Utsuho
22[B] Break Sun
Charged: button held 120 f after the move starts (sampled hold; the move reacts to its release)
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 9 f (projectile) | 9–121 (first of 37 projectiles) | 39 f (after release) | 161 f | -1 | n/a | +11 | 200 ×5 · 858 total | -0.25 orb (block) / -0.13 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 0 | 40 f | 28 f | 60 |
| Damage per hit | 200 ×5 |
|---|---|
| Total vs dummy | 858 (midscreen hit run) |
Hitstop and untech of the first projectile to hit (object 820/0); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 161 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 0
- Untech 60
- Hitstun 40 f
- Blockstun 28 f
- Skill/spell cancel 126–161 (spells only, hit/block, estimate)
- Skill-to-skill cancel 126–161 (hit/block, estimate)
- HJ cancel 134–161 (also on whiff, estimate)
- Backdash cancel 134–161 (hit/block, estimate)
- Counter-hit state 1–125 f