Sakuya

sc210 Lightspeed "C. Ricochet"

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
257 f (projectile)256–264 (projectile)1 f (after release)35 f+285n/a+368600 ×10 · 4074 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)121 f64 f60
Damage per hit600 ×10
Total vs dummy4074 (corner hit run)

Hitstop and untech of the first projectile to hit (object 860/4); self is the projectile's own stop.

No body hitboxTotal 35 fSpellflash 40 f (after frame 10)
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 60
  • Hitstun 121 f
  • Blockstun 64 f
  • Spellflash 40 f (after frame 10)
  • Melee invul 10 f
  • Bullet invul 10 f
  • Grab invul 10 f
  • Counter-hit state 1–9, 11–15 f