Frame data
Sakuya
j.5B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 16 f (projectile) | 16–65 (first of 15 projectiles) | 34 f (after release) | 62 f | n/a | n/a | n/a | 100 ×15 · 1052 total | -0.08 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 2 (opponent +2) | n/a | n/a | 25 |
| Damage per hit | 100 ×15 |
|---|---|
| Total vs dummy | 1052 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 62 f
Skill/spell
Normals
Normals
Air
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 25
- Skill/spell cancel 15–62 (hit/block, estimate)
- Normal cancel → C normals, ORRERIES_B, AIR_ORRERIES_B 53–62 (hit/block, estimate)
- Normal cancel → j.C normals 15–52 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 25–52 (hit/block, estimate)
- Counter-hit state 1–14 f