Sakuya

j.2[C]

Charged: button held 12 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
31 f (projectile)31–45 (first of 7 projectiles)36 f (after release)67 fn/an/an/a250 ×5 · 911 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a45
Damage per hit250 ×5
Total vs dummy911 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop.

No body hitboxTotal 67 f
Skill/spell
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Skill/spell cancel 31–67 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 41–67 (hit/block, estimate)
  • Counter-hit state 1–30 f