Sakuya

j.2[B]

Charged: button held 12 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
36 f (projectile)36–76 (first of 21 projectiles)19 f (after release)73 fn/an/an/a100 ×21 · 1285 total-0.08 orb (block) per hit0 / 10 (opponent +10)0 / 2 (opponent +2)n/an/a25
Damage per hit100 ×21
Total vs dummy1285 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 73 f
Skill/spell
Normals
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 25
  • Skill/spell cancel 35–73 (hit/block, estimate)
  • Normal cancel → j.C normals 35–73 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 45–73 (hit/block, estimate)
  • Counter-hit state 1–34 f