Frame data
Sakuya
j.2[B]
Charged: button held 12 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 36 f (projectile) | 36–76 (first of 21 projectiles) | 19 f (after release) | 73 f | n/a | n/a | n/a | 100 ×21 · 1285 total | -0.08 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 2 (opponent +2) | n/a | n/a | 25 |
| Damage per hit | 100 ×21 |
|---|---|
| Total vs dummy | 1285 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 73 f
Skill/spell
Normals
Air
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 25
- Skill/spell cancel 35–73 (hit/block, estimate)
- Normal cancel → j.C normals 35–73 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 45–73 (hit/block, estimate)
- Counter-hit state 1–34 f