Sakuya

j.2B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
16 f (projectile)16–53 (first of 15 projectiles)34 f (after release)62 fn/an/an/a100 ×15 · 1053 total-0.08 orb (block) per hit0 / 10 (opponent +10)0 / 2 (opponent +2)n/an/a25
Damage per hit100 ×15
Total vs dummy1053 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 62 f
Skill/spell
Normals
Normals
Air
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 25
  • Skill/spell cancel 15–62 (hit/block, estimate)
  • Normal cancel → C normals, ORRERIES_B, AIR_ORRERIES_B 53–62 (hit/block, estimate)
  • Normal cancel → j.C normals 15–52 (hit/block, estimate)
  • Air cancel → forward air dash, back air dash, flight 25–52 (hit/block, estimate)
  • Counter-hit state 1–14 f