Sakuya

6[C]

Charged: button held 11 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
38 f (projectile)38–64 (first of 7 projectiles)41 f (after release)79 f-17n/a+55250 ×7 · 1185 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)71 f25 f45
Damage per hit250 ×7
Total vs dummy1185 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop.

No body hitboxTotal 79 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Hitstun 71 f
  • Blockstun 25 f
  • Skill/spell cancel 53–79 (hit/block, estimate)
  • HJ cancel 53–79 (also on whiff, estimate)
  • Backdash cancel 53–79 (hit/block, estimate)
  • Counter-hit state 1–39 f