Frame data
Sakuya
6[C]
Charged: button held 11 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 38 f (projectile) | 38–64 (first of 7 projectiles) | 41 f (after release) | 79 f | -17 | n/a | +55 | 250 ×7 · 1185 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 71 f | 25 f | 45 |
| Damage per hit | 250 ×7 |
|---|---|
| Total vs dummy | 1185 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop.
No body hitboxTotal 79 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Hitstun 71 f
- Blockstun 25 f
- Skill/spell cancel 53–79 (hit/block, estimate)
- HJ cancel 53–79 (also on whiff, estimate)
- Backdash cancel 53–79 (hit/block, estimate)
- Counter-hit state 1–39 f