Sakuya

6[B]

Charged: button held 13 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
39 f (projectile)39–93 (first of 21 projectiles)18 f (after release)75 f-2n/a+14100 ×21 · 1287 total-0.08 orb (block) per hit0 / 10 (opponent +10)0 / 2 (opponent +2)51 f35 f25
Damage per hit100 ×21
Total vs dummy1287 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 75 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 25
  • Hitstun 51 f
  • Blockstun 35 f
  • Skill/spell cancel 43–75 (hit/block, estimate)
  • Normal cancel → C normals, ORRERIES_B, AIR_ORRERIES_B 43–75 (hit/block, estimate)
  • HJ cancel 48–75 (also on whiff, estimate)
  • Backdash cancel 48–75 (hit/block, estimate)
  • Counter-hit state 1–35 f