Frame data
Sakuya
6[B]
Charged: button held 13 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 39 f (projectile) | 39–93 (first of 21 projectiles) | 18 f (after release) | 75 f | -2 | n/a | +14 | 100 ×21 · 1287 total | -0.08 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 2 (opponent +2) | 51 f | 35 f | 25 |
| Damage per hit | 100 ×21 |
|---|---|
| Total vs dummy | 1287 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 75 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 25
- Hitstun 51 f
- Blockstun 35 f
- Skill/spell cancel 43–75 (hit/block, estimate)
- Normal cancel → C normals, ORRERIES_B, AIR_ORRERIES_B 43–75 (hit/block, estimate)
- HJ cancel 48–75 (also on whiff, estimate)
- Backdash cancel 48–75 (hit/block, estimate)
- Counter-hit state 1–35 f