Frame data
Sakuya
6B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 19 f (projectile) | 19–73 (first of 15 projectiles) | 24 f (after release) | 55 f | -8 | n/a | +9 | 100 ×15 · 1053 total | -0.08 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 2 (opponent +2) | 46 f | 29 f | 25 |
| Damage per hit | 100 ×15 |
|---|---|
| Total vs dummy | 1053 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 55 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 25
- Hitstun 46 f
- Blockstun 29 f
- Skill/spell cancel 23–55 (hit/block, estimate)
- Normal cancel → C normals, ORRERIES_B, AIR_ORRERIES_B 23–55 (hit/block, estimate)
- HJ cancel 28–55 (also on whiff, estimate)
- Backdash cancel 28–55 (hit/block, estimate)
- Counter-hit state 1–15 f