Frame data
Sakuya
3[A]
Charged: button held 8 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 34 f | 34–35, 38–40 | 27 f | 67 f | -2 | n/a | +98 | 500 / 600 · 925 total | -2 orbs (wrong block) | 10 / 10 | 10 / 10 | 124 f | 50 f | 60 |
| Damage per hit | 500 / 600 |
|---|---|
| Total vs dummy | 925 (corner hit run) |
Hit properties: the same for all 2 hits.
Startup 34 fActive 5 f (34–35, 38–40)Recovery 27 fTotal 67 fGap 2 f
Skill/spell
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 60
- Hitstun 124 f
- Blockstun 50 f
- Crush on wrong block 34–35, 38–40 f
- Must block high 34–35, 38–40 f
- Air unblockable 34–35, 38–40 f
- Skill/spell cancel 34–67 (hit/block, estimate)
- Counter-hit state 1–40 f