Frame data
Sakuya
3A
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 17 f | 17–18, 21–23 | 25 f | 48 f | -6 | -13 | +86 | 400 / 500 · 755 total | -2 orbs (wrong block) | 10 / 10 | 10 / 10 | 110 f | 44 f | 40 |
| Damage per hit | 400 / 500 |
|---|---|
| Total vs dummy | 755 (corner hit run) |
Hit properties: the first of 2 hits; later hits differ (see Hits).
Startup 17 fActive 5 f (17–18, 21–23)Recovery 25 fTotal 48 fGap 2 f
Skill/spell
- Hitstop on hit 10 / 10
- Hitstop on block 10 / 10
- Untech 40
- Hitstun 110 f
- Blockstun 44 f
- Must block high 17–18, 21–23 f
- Air unblockable 17–18, 21–23 f
- Skill/spell cancel 17–48 (hit/block, estimate)
- Counter-hit state 1–23 f