Frame data
Sakuya
2C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 19 f (projectile) | 19–55 (first of 5 projectiles) | 42 f (after release) | 61 f | -18 | n/a | +54 | 250 ×5 · 917 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 10 (opponent +10) | 71 f | 25 f | 45 |
| Damage per hit | 250 ×5 |
|---|---|
| Total vs dummy | 917 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop.
No body hitboxTotal 61 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Hitstun 71 f
- Blockstun 25 f
- Skill/spell cancel 22–61 (hit/block, estimate)
- HJ cancel 32–61 (also on whiff, estimate)
- Backdash cancel 32–61 (hit/block, estimate)
- Counter-hit state 1–18 f