Sakuya

2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
19 f (projectile)19–55 (first of 5 projectiles)42 f (after release)61 f-18n/a+54250 ×5 · 917 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)71 f25 f45
Damage per hit250 ×5
Total vs dummy917 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/0); self is the projectile's own stop.

No body hitboxTotal 61 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Hitstun 71 f
  • Blockstun 25 f
  • Skill/spell cancel 22–61 (hit/block, estimate)
  • HJ cancel 32–61 (also on whiff, estimate)
  • Backdash cancel 32–61 (hit/block, estimate)
  • Counter-hit state 1–18 f