Frame data
Sakuya
2B
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 12 f (projectile) | 12–69 (first of 15 projectiles) | 29 f (after release) | 53 f | -10 | n/a | +3 | 100 ×15 · 1053 total | -0.08 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 2 (opponent +2) | 45 f | 32 f | 25 |
| Damage per hit | 100 ×15 |
|---|---|
| Total vs dummy | 1053 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 53 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 25
- Hitstun 45 f
- Blockstun 32 f
- Skill/spell cancel 14–53 (hit/block, estimate)
- Normal cancel → C normals, ORRERIES_B, AIR_ORRERIES_B 14–53 (hit/block, estimate)
- HJ cancel 24–53 (also on whiff, estimate)
- Backdash cancel 24–53 (hit/block, estimate)
- Counter-hit state 1–10 f