Sakuya

2B

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
12 f (projectile)12–69 (first of 15 projectiles)29 f (after release)53 f-10n/a+3100 ×15 · 1053 total-0.08 orb (block) per hit0 / 10 (opponent +10)0 / 2 (opponent +2)45 f32 f25
Damage per hit100 ×15
Total vs dummy1053 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 53 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 25
  • Hitstun 45 f
  • Blockstun 32 f
  • Skill/spell cancel 14–53 (hit/block, estimate)
  • Normal cancel → C normals, ORRERIES_B, AIR_ORRERIES_B 14–53 (hit/block, estimate)
  • HJ cancel 24–53 (also on whiff, estimate)
  • Backdash cancel 24–53 (hit/block, estimate)
  • Counter-hit state 1–10 f