Frame data
Sakuya
236B Parallel Brane
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 62 f (projectile) | 62–129 (first of 15 projectiles) | 16 f (after release) | 66 f | +21 | n/a | +25 | 220 ×4 · 785 total | -0.13 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 5 (opponent +5) | 30 f | 26 f | 45 |
| Damage per hit | 220 ×4 |
|---|---|
| Total vs dummy | 785 (midscreen hit run) |
Hitstop and untech of the first projectile to hit (object 822/2); self is the projectile's own stop.
No body hitboxTotal 66 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 45
- Hitstun 30 f
- Blockstun 26 f
- Skill/spell cancel 20–66 (hit/block, estimate)
- Skill-to-skill cancel 20–66 (hit/block, estimate)
- HJ cancel 35–66 (also on whiff, estimate)
- Backdash cancel 35–66 (hit/block, estimate)
- Counter-hit state 1–16 f