Frame data
Sakuya
214[C] Misdirection
Charged: button held 13 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 101 f (projectile) | 101–119 (first of 20 projectiles) | 35 f (after release) | 76 f | +78 | n/a | +187 | 220 ×2 · 386 total | -0.25 orb (block) per hit | 0 / 20 (opponent +20) | 0 / 10 (opponent +10) | 132 f | 49 f | 45 |
| Damage per hit | 220 ×2 |
|---|---|
| Total vs dummy | 386 (retried hit run) |
Hitstop and untech of the first projectile to hit (object 821/1); self is the projectile's own stop.
No body hitboxTotal 76 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 20 (opponent +20)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Hitstun 132 f
- Blockstun 49 f
- Skill/spell cancel 43–76 (hit/block, estimate)
- Skill-to-skill cancel 43–76 (hit/block, estimate)
- HJ cancel 57–76 (also on whiff, estimate)
- Backdash cancel 57–76 (hit/block, estimate)
- Counter-hit state 1–40 f