Sakuya

214[C] Misdirection

Charged: button held 13 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
101 f (projectile)101–119 (first of 20 projectiles)35 f (after release)76 f+78n/a+187220 ×2 · 386 total-0.25 orb (block) per hit0 / 20 (opponent +20)0 / 10 (opponent +10)132 f49 f45
Damage per hit220 ×2
Total vs dummy386 (retried hit run)

Hitstop and untech of the first projectile to hit (object 821/1); self is the projectile's own stop.

No body hitboxTotal 76 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 0 / 20 (opponent +20)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 45
  • Hitstun 132 f
  • Blockstun 49 f
  • Skill/spell cancel 43–76 (hit/block, estimate)
  • Skill-to-skill cancel 43–76 (hit/block, estimate)
  • HJ cancel 57–76 (also on whiff, estimate)
  • Backdash cancel 57–76 (hit/block, estimate)
  • Counter-hit state 1–40 f