Frame data
Sakuya
214C Misdirection
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 76 f (projectile) | 76–94 (first of 10 projectiles) | 35 f (after release) | 51 f | +58 | n/a | +167 | 220 | -0.25 orb (block) | 0 / 20 (opponent +20) | 0 / 10 (opponent +10) | 112 f | 29 f | 45 |
Hitstop and untech of the first projectile to hit (object 821/1); self is the projectile's own stop.
No body hitboxTotal 51 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 20 (opponent +20)
- Hitstop on block 0 / 10 (opponent +10)
- Untech 45
- Hitstun 112 f
- Blockstun 29 f
- Skill/spell cancel 18–51 (hit/block, estimate)
- Skill-to-skill cancel 18–51 (hit/block, estimate)
- HJ cancel 32–51 (also on whiff, estimate)
- Backdash cancel 32–51 (hit/block, estimate)
- Counter-hit state 1–15 f