Frame data
Sakuya
214[C] Bounce No-Bounce
Charged: button held 13 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 42 f (projectile) | 42–165 (first of 12 projectiles) | 20 f (after release) | 66 f | +76 | n/a | +69 | 100 ×8 · 642 total | -0.13 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 0 | 41 f | 30 f | 40 |
| Damage per hit | 100 ×8 |
|---|---|
| Total vs dummy | 642 (midscreen hit run) |
Hitstop and untech of the first projectile to hit (object 811/0); self is the projectile's own stop.
No body hitboxTotal 66 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 0
- Untech 40
- Hitstun 41 f
- Blockstun 30 f
- Skill/spell cancel 43–66 (hit/block, estimate)
- Skill-to-skill cancel 43–66 (hit/block, estimate)
- HJ cancel 57–66 (also on whiff, estimate)
- Backdash cancel 57–66 (hit/block, estimate)
- Counter-hit state 1–40 f