Sakuya

214[C] Bounce No-Bounce

Charged: button held 13 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
42 f (projectile)42–165 (first of 12 projectiles)20 f (after release)66 f+76n/a+69100 ×8 · 642 total-0.13 orb (block) per hit0 / 5 (opponent +5)0 / 041 f30 f40
Damage per hit100 ×8
Total vs dummy642 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 811/0); self is the projectile's own stop.

No body hitboxTotal 66 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 40
  • Hitstun 41 f
  • Blockstun 30 f
  • Skill/spell cancel 43–66 (hit/block, estimate)
  • Skill-to-skill cancel 43–66 (hit/block, estimate)
  • HJ cancel 57–66 (also on whiff, estimate)
  • Backdash cancel 57–66 (hit/block, estimate)
  • Counter-hit state 1–40 f