Frame data
Sakuya
214[B] Square Ricochet
Charged: button held 13 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 80 f (projectile) | 120–150 (projectile) | 35 f (after release) | 76 f | +35 | n/a | +43 | 297 ×5 · 1245 total | -0.25 orb (block) per hit | 2 / 5 (opponent +3) | 2 / 2 | 43 f | 35 f | 45 |
| Damage per hit | 297 ×5 |
|---|---|
| Total vs dummy | 1245 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 816/6); self is the projectile's own stop.
No body hitboxTotal 76 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 2 / 5 (opponent +3)
- Hitstop on block 2 / 2
- Untech 45
- Hitstun 43 f
- Blockstun 35 f
- Skill/spell cancel 43–76 (hit/block, estimate)
- Skill-to-skill cancel 43–76 (hit/block, estimate)
- HJ cancel 57–76 (also on whiff, estimate)
- Backdash cancel 57–76 (hit/block, estimate)
- Counter-hit state 1–40 f