Sakuya

214[B] Square Ricochet

Charged: button held 13 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
80 f (projectile)120–150 (projectile)35 f (after release)76 f+35n/a+43297 ×5 · 1245 total-0.25 orb (block) per hit2 / 5 (opponent +3)2 / 243 f35 f45
Damage per hit297 ×5
Total vs dummy1245 (corner hit run)

Hitstop and untech of the first projectile to hit (object 816/6); self is the projectile's own stop.

No body hitboxTotal 76 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 2 / 5 (opponent +3)
  • Hitstop on block 2 / 2
  • Untech 45
  • Hitstun 43 f
  • Blockstun 35 f
  • Skill/spell cancel 43–76 (hit/block, estimate)
  • Skill-to-skill cancel 43–76 (hit/block, estimate)
  • HJ cancel 57–76 (also on whiff, estimate)
  • Backdash cancel 57–76 (hit/block, estimate)
  • Counter-hit state 1–40 f