Sakuya

214[B] Bounce No-Bounce

Charged: button held 13 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
42 f (projectile)42–163 (first of 12 projectiles)30 f (after release)76 f-15n/a+52100 ×15 · 1187 total-0.13 orb (block) per hit0 / 5 (opponent +5)0 / 060 f20 f40
Damage per hit100 ×15
Total vs dummy1187 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 811/0); self is the projectile's own stop.

No body hitboxTotal 76 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 0
  • Untech 40
  • Hitstun 60 f
  • Blockstun 20 f
  • Skill/spell cancel 43–76 (hit/block, estimate)
  • Skill-to-skill cancel 43–76 (hit/block, estimate)
  • HJ cancel 57–76 (also on whiff, estimate)
  • Backdash cancel 57–76 (hit/block, estimate)
  • Counter-hit state 1–40 f