Frame data
Sakuya
214[B] Bounce No-Bounce
Charged: button held 13 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 42 f (projectile) | 42–163 (first of 12 projectiles) | 30 f (after release) | 76 f | -15 | n/a | +52 | 100 ×15 · 1187 total | -0.13 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 0 | 60 f | 20 f | 40 |
| Damage per hit | 100 ×15 |
|---|---|
| Total vs dummy | 1187 (midscreen hit run) |
Hitstop and untech of the first projectile to hit (object 811/0); self is the projectile's own stop.
No body hitboxTotal 76 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 0
- Untech 40
- Hitstun 60 f
- Blockstun 20 f
- Skill/spell cancel 43–76 (hit/block, estimate)
- Skill-to-skill cancel 43–76 (hit/block, estimate)
- HJ cancel 57–76 (also on whiff, estimate)
- Backdash cancel 57–76 (hit/block, estimate)
- Counter-hit state 1–40 f