Reimu

sc214 Divine Arts "Wind God Kick"

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
4+5 f9–10, 31–32, 52–53, 76–77, 88–9273 f165 f-56-50+77600 / 750 / 1200 · 2693 total-4.94 orbs (wrong block) / -2.47 orbs (air block)5 / 55 / 5257 f128 f6000
Damage per hit600 / 750 / 1200
Total vs dummy2693 (corner hit run)

Hit properties: the first of 5 hits; later hits differ (see Hits).

Startup 4+5 fActive 13 f (9–10, 31–32, 52–53, 76–77, 88–92)Recovery 73 fTotal 165 fGap 71 fSpellflash 40 f (after frame 4)
  • Hitstop on hit 5 / 5
  • Hitstop on block 5 / 5
  • Untech 6000
  • Hitstun 257 f
  • Blockstun 128 f
  • Spellflash 40 f (after frame 4)
  • Melee invul 1–10, 26–32, 47–53, 68–83 f
  • Bullet invul 1–10, 26–32, 47–53, 68–83 f
  • Grab invul 1–10, 26–32, 47–53, 68–83 f
  • Graze 11–25, 33–46, 54–67 f
  • Spell attack 9–10, 31–32, 52–53, 76–77, 88–92 f
  • Must block high 9–10, 31–32, 52–53, 76–77, 88–92 f
  • Counter-hit state 1–10, 28–32, 49–53, 70–92 f