Reimu

j.sc201 Divine Spirit "Fantasy Seal"

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
9+11 f20–94 (first of 10 projectiles)62 f (after release)127 fn/an/an/a450 ×9 · 3767 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a80
Damage per hit450 ×9
Total vs dummy3767 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 853/0); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 127 fSpellflash 40 f (after frame 9)
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 80
  • Spellflash 40 f (after frame 9)
  • Melee invul 9–10 f
  • Bullet invul 9–10 f
  • Grab invul 9–10 f