Reimu

sc201 Divine Spirit "Fantasy Seal"

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
9+11 f20–96 (first of 10 projectiles)40 f (after release)105 f-10n/a+72450 ×10 · 3098 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)132 f76 f80
Damage per hit450 ×10
Total vs dummy3098 (corner hit run)

Hitstop and untech of the first projectile to hit (object 853/0); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 105 fSpellflash 40 f (after frame 9)
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 80
  • Hitstun 132 f
  • Blockstun 76 f
  • Spellflash 40 f (after frame 9)
  • Melee invul 9–10 f
  • Bullet invul 9–10 f
  • Grab invul 9–10 f