Reimu

j.sc200 Spirit Sign "Fantasy Orb"

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
5+9 f14–77 (first of 10 projectiles)59 f (after release)93 fn/an/an/a350 ×10 · 2243 total-0.13 orb (block) per hit0 / 10 (opponent +10)0 / 10 (opponent +10)n/an/a80
Damage per hit350 ×10
Total vs dummy2243 (corner hit run)

Hitstop and untech of the first projectile to hit (object 850/3); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 93 fSpellflash 40 f (after frame 5)
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 10 (opponent +10)
  • Untech 80
  • Spellflash 40 f (after frame 5)
  • Melee invul 5–6 f
  • Bullet invul 5–6 f
  • Grab invul 5–6 f
  • Counter-hit state 1–4, 6–12 f