Frame data
Reimu
j.623C Rain Dance
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 29 f (projectile) | 29–59 (projectile) | 65 f (after release) | 94 f | n/a | n/a | n/a | 330 ×4 · 1032 total | -0.25 orb (wrong block) / -0.13 orb (air block) per hit | 0 / 10 (opponent +10) | 0 / 2 (opponent +2) | n/a | n/a | 45 |
| Damage per hit | 330 ×4 |
|---|---|
| Total vs dummy | 1032 (retried hit run) |
Hitstop and untech of the first projectile to hit (object 827/0); self is the projectile's own stop. Hit properties: the same for all 15 hits.
No body hitboxTotal 94 f
Skill/spell
Skill chain
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 45
- Skill/spell cancel 29–86 (spells only, hit/block)
- Skill-to-skill cancel 29–86 (hit/block)
- Counter-hit state 1–28 f