Reimu

j.5C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
18 f (projectile)18–66 (projectile)34 f (after release)52 fn/an/an/a275 ×3 · 778 total-0.25 orb (block) per hit0 / 5 (opponent +5)0 / 5 (opponent +5)n/an/a25
Damage per hit275 ×3
Total vs dummy778 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 52 f
Skill/spell
Air
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 25
  • Skill/spell cancel 20–52 (hit/block)
  • Air cancel → forward air dash, back air dash, flight 28–52 (hit/block)
  • Counter-hit state 1–19 f