Frame data
Reimu
j.2[C]
Charged: button held 16 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 46 f (projectile) | 46–95 (projectile) | 56 f (after release) | 102 f | n/a | n/a | n/a | 275 ×6 · 1429 total | -0.25 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 5 (opponent +5) | n/a | n/a | 25 |
| Damage per hit | 275 ×6 |
|---|---|
| Total vs dummy | 1429 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 102 f
Skill/spell
Skill/spell
Air
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 25
- Skill/spell cancel 42–102 (hit/block)
- Skill/spell cancel 88–102 (eligible system cards (card-specific limits) only, hit/block)
- Air cancel → forward air dash, back air dash, flight 66–87 (hit/block)
- Counter-hit state 1–41 f