Reimu

j.2[C]

Charged: button held 16 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
46 f (projectile)46–95 (projectile)56 f (after release)102 fn/an/an/a275 ×6 · 1429 total-0.25 orb (block) per hit0 / 5 (opponent +5)0 / 5 (opponent +5)n/an/a25
Damage per hit275 ×6
Total vs dummy1429 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 102 f
Skill/spell
Skill/spell
Air
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 25
  • Skill/spell cancel 42–102 (hit/block)
  • Skill/spell cancel 88–102 (eligible system cards (card-specific limits) only, hit/block)
  • Air cancel → forward air dash, back air dash, flight 66–87 (hit/block)
  • Counter-hit state 1–41 f