Frame data
Reimu
j.2C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21 f (projectile) | 21–72 (projectile) | 52 f (after release) | 73 f | n/a | n/a | n/a | 275 ×3 · 778 total | -0.25 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 5 (opponent +5) | n/a | n/a | 25 |
| Damage per hit | 275 ×3 |
|---|---|
| Total vs dummy | 778 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 73 f
Skill/spell
Skill/spell
Air
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 25
- Skill/spell cancel 25–73 (hit/block)
- Skill/spell cancel 59–73 (eligible system cards (card-specific limits) only, hit/block)
- Air cancel → forward air dash, back air dash, flight 41–58 (hit/block)
- Counter-hit state 1–16 f