Reimu

j.2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
21 f (projectile)21–72 (projectile)52 f (after release)73 fn/an/an/a275 ×3 · 778 total-0.25 orb (block) per hit0 / 5 (opponent +5)0 / 5 (opponent +5)n/an/a25
Damage per hit275 ×3
Total vs dummy778 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 73 f
Skill/spell
Skill/spell
Air
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 25
  • Skill/spell cancel 25–73 (hit/block)
  • Skill/spell cancel 59–73 (eligible system cards (card-specific limits) only, hit/block)
  • Air cancel → forward air dash, back air dash, flight 41–58 (hit/block)
  • Counter-hit state 1–16 f