Frame data
Reimu
j.2[B]
Charged: button held 9 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 30 f (projectile) | 30–61 (first of 10 projectiles) | 26 f (after release) | 68 f | n/a | n/a | n/a | 100 ×10 · 860 total | -0.2 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 2 (opponent +2) | n/a | n/a | 20 |
| Damage per hit | 100 ×10 |
|---|---|
| Total vs dummy | 860 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 68 f
Skill/spell
Normals
Air
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 20
- Skill/spell cancel 30–68 (hit/block)
- Normal cancel → j.C normals 30–68 (hit/block, estimate)
- Air cancel → forward air dash, back air dash, flight 38–68 (hit/block)
- Counter-hit state 1–29 f