Reimu

j.2A

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
17 f17–2423 f47 fn/an/an/a900-1 orb (wrong block) / -0.5 orb (air block)10 / 1010 / 10n/an/a60
Startup 17 fActive 8 fRecovery 23 fTotal 47 f
Skill/spell
Skill/spell
Normals
Normals
  • Hitstop on hit 10 / 10
  • Hitstop on block 10 / 10
  • Untech 60
  • Must block high 17–24 f
  • Skill/spell cancel 17–47 (hit/block)
  • Skill/spell cancel 29–39 (eligible system cards (card-specific limits) only, hit/block)
  • Normal cancel → j.6A, j.2A, j.8A 40–47 (hit/block, estimate)
  • Normal cancel → j.B normals, j.C normals 17–47 (hit/block, estimate)
  • Counter-hit state 1–24 f