Frame data
Reimu
j.236[C] Spread Amulet
Charged: button held 72 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 88 f (projectile) | 88–100 (first of 35 projectiles) | 23 f (after release) | 124 f | n/a | n/a | n/a | 330 / 165 · 774 total | -0.25 orb (block) / -0.1 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 5 (opponent +5) | n/a | n/a | 30 |
| Damage per hit | 330 / 165 |
|---|---|
| Total vs dummy | 774 (midscreen hit run) |
Hitstop and untech of the first projectile to hit (object 812/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 124 f
Skill/spell
Skill chain
Air
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 30
- Skill/spell cancel 79–124 (spells only, hit/block)
- Skill-to-skill cancel 79–124 (hit/block)
- Air cancel → forward air dash, back air dash, flight 110–124 (hit/block)
- Counter-hit state 1–78 f