Reimu

j.236[C] Hakurei Amulet

Charged: button held 72 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
88 f (projectile)88–156 (first of 6 projectiles)46 f (after release)124 fn/an/an/a200 ×6 · 1043 total-0.25 orb (block) per hit0 / 5 (opponent +5)0 / 5 (opponent +5)n/an/a30
Damage per hit200 ×6
Total vs dummy1043 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 810/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 124 f
Skill/spell
Skill chain
Air
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 30
  • Skill/spell cancel 79–124 (spells only, hit/block)
  • Skill-to-skill cancel 79–124 (hit/block)
  • Air cancel → forward air dash, back air dash, flight 110–124 (hit/block)
  • Counter-hit state 1–78 f