Frame data
Reimu
j.236[B] Hakurei Amulet
Charged: button held 72 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 88 f (projectile) | 88–156 (first of 4 projectiles) | 36 f (after release) | 114 f | n/a | n/a | n/a | 200 ×4 · 734 total | -0.25 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 5 (opponent +5) | n/a | n/a | 30 |
| Damage per hit | 200 ×4 |
|---|---|
| Total vs dummy | 734 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 810/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 114 f
Skill/spell
Skill chain
Air
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 30
- Skill/spell cancel 79–114 (spells only, hit/block)
- Skill-to-skill cancel 79–114 (hit/block)
- Air cancel → forward air dash, back air dash, flight 100–114 (hit/block)
- Counter-hit state 1–78 f