Reimu

j.236[B] Hakurei Amulet

Charged: button held 72 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
88 f (projectile)88–156 (first of 4 projectiles)36 f (after release)114 fn/an/an/a200 ×4 · 734 total-0.25 orb (block) per hit0 / 5 (opponent +5)0 / 5 (opponent +5)n/an/a30
Damage per hit200 ×4
Total vs dummy734 (corner hit run)

Hitstop and untech of the first projectile to hit (object 810/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 114 f
Skill/spell
Skill chain
Air
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 30
  • Skill/spell cancel 79–114 (spells only, hit/block)
  • Skill-to-skill cancel 79–114 (hit/block)
  • Air cancel → forward air dash, back air dash, flight 100–114 (hit/block)
  • Counter-hit state 1–78 f