Reimu

j.214B Binding Border

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
35 f (projectile)35–91 (first of 2 projectiles)86 f (after release)109 fn/an/an/a1100 per hit-2 orbs (block) per hit0 / 30 (opponent +30)0 / 0n/an/a40
Damage per hit1100
Total vs dummy—

Hitstop and untech of the first projectile to hit (object 816/0); self is the projectile's own stop. Hit properties: the same for all 30 hits.

No body hitboxTotal 109 f
Skill/spell
Skill chain
Air
  • Hitstop on hit 0 / 30 (opponent +30)
  • Hitstop on block 0 / 0
  • Untech 40
  • Skill/spell cancel 28–109 (spells only, hit/block)
  • Skill-to-skill cancel 28–109 (hit/block)
  • Air cancel → forward air dash, back air dash, flight 40–109 (hit/block)
  • Counter-hit state 1–39 f