Reimu

6[B]

Charged: button held 8 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
30 f (projectile)30–79 (first of 10 projectiles)22 f (after release)64 f-6n/a+4100 ×10 · 860 total-0.2 orb (block) per hit0 / 10 (opponent +10)0 / 2 (opponent +2)39 f29 f20
Damage per hit100 ×10
Total vs dummy860 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 64 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 20
  • Hitstun 39 f
  • Blockstun 29 f
  • Skill/spell cancel 30–64 (hit/block)
  • Normal cancel → C normals 30–64 (hit/block, estimate)
  • HJ cancel 39–64 (also on whiff)
  • Backdash cancel 39–64 (hit/block)
  • Counter-hit state 1–29 f