Reimu

5[C]

Charged: button held 18 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
50 f (projectile)50–98 (projectile)34 f (after release)84 f+21n/a+24275 ×6 · 1429 total-0.25 orb (block) per hit0 / 5 (opponent +5)0 / 5 (opponent +5)59 f56 f25
Damage per hit275 ×6
Total vs dummy1429 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 84 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 25
  • Hitstun 59 f
  • Blockstun 56 f
  • Skill/spell cancel 50–84 (hit/block)
  • HJ cancel 63–84 (also on whiff)
  • Backdash cancel 63–84 (hit/block)
  • Counter-hit state 1–49 f