Frame data
Reimu
5[C]
Charged: button held 18 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 50 f (projectile) | 50–98 (projectile) | 34 f (after release) | 84 f | +21 | n/a | +24 | 275 ×6 · 1429 total | -0.25 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 5 (opponent +5) | 59 f | 56 f | 25 |
| Damage per hit | 275 ×6 |
|---|---|
| Total vs dummy | 1429 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 801/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 84 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 25
- Hitstun 59 f
- Blockstun 56 f
- Skill/spell cancel 50–84 (hit/block)
- HJ cancel 63–84 (also on whiff)
- Backdash cancel 63–84 (hit/block)
- Counter-hit state 1–49 f