Reimu

5C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
25 f (projectile)25–73 (projectile)28 f (after release)53 f+9n/a+12275 ×3 · 778 total-0.25 orb (block) per hit0 / 5 (opponent +5)0 / 5 (opponent +5)41 f38 f25
Damage per hit275 ×3
Total vs dummy778 (corner hit run)

Hitstop and untech of the first projectile to hit (object 801/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 53 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 25
  • Hitstun 41 f
  • Blockstun 38 f
  • Skill/spell cancel 25–53 (hit/block)
  • HJ cancel 36–53 (also on whiff)
  • Backdash cancel 36–53 (hit/block)
  • Counter-hit state 1–24 f