Reimu

5[B]

Charged: button held 9 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
31 f (projectile)31–77 (first of 10 projectiles)22 f (after release)65 f-6n/a+6100 ×10 · 861 total-0.2 orb (block) per hit0 / 10 (opponent +10)0 / 2 (opponent +2)41 f29 f20
Damage per hit100 ×10
Total vs dummy861 (corner hit run)

Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.

No body hitboxTotal 65 f
Skill/spell
Normals
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 2 (opponent +2)
  • Untech 20
  • Hitstun 41 f
  • Blockstun 29 f
  • Skill/spell cancel 31–65 (hit/block)
  • Normal cancel → C normals 31–65 (hit/block, estimate)
  • HJ cancel 40–65 (also on whiff)
  • Backdash cancel 40–65 (hit/block)
  • Counter-hit state 1–30 f