Frame data
Reimu
5[B]
Charged: button held 9 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 31 f (projectile) | 31–77 (first of 10 projectiles) | 22 f (after release) | 65 f | -6 | n/a | +6 | 100 ×10 · 861 total | -0.2 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 2 (opponent +2) | 41 f | 29 f | 20 |
| Damage per hit | 100 ×10 |
|---|---|
| Total vs dummy | 861 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 800/0); self is the projectile's own stop.
No body hitboxTotal 65 f
Skill/spell
Normals
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 2 (opponent +2)
- Untech 20
- Hitstun 41 f
- Blockstun 29 f
- Skill/spell cancel 31–65 (hit/block)
- Normal cancel → C normals 31–65 (hit/block, estimate)
- HJ cancel 40–65 (also on whiff)
- Backdash cancel 40–65 (hit/block)
- Counter-hit state 1–30 f