Reimu

2C

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
15 f (projectile)15–25 (first of 10 projectiles)2 f (after release)57 f-16n/a+88200 ×5 · 755 total-0.5 orb (block) per hit0 / 00 / 0105 f27 f40
Damage per hit200 ×5
Total vs dummy755 (corner hit run)

Hitstop and untech of the first projectile to hit (object 808/0); self is the projectile's own stop.

No body hitboxTotal 57 f
Skill/spell
HJ
Backdash
  • Hitstop on hit 0 / 0
  • Hitstop on block 0 / 0
  • Untech 40
  • Hitstun 105 f
  • Blockstun 27 f
  • Skill/spell cancel 17–57 (hit/block)
  • HJ cancel 38–57 (also on whiff)
  • Backdash cancel 38–57 (hit/block)
  • Counter-hit state 1–16 f