Frame data
Reimu
2C
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 15 f (projectile) | 15–25 (first of 10 projectiles) | 2 f (after release) | 57 f | -16 | n/a | +88 | 200 ×5 · 755 total | -0.5 orb (block) per hit | 0 / 0 | 0 / 0 | 105 f | 27 f | 40 |
| Damage per hit | 200 ×5 |
|---|---|
| Total vs dummy | 755 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 808/0); self is the projectile's own stop.
No body hitboxTotal 57 f
Skill/spell
HJ
Backdash
- Hitstop on hit 0 / 0
- Hitstop on block 0 / 0
- Untech 40
- Hitstun 105 f
- Blockstun 27 f
- Skill/spell cancel 17–57 (hit/block)
- HJ cancel 38–57 (also on whiff)
- Backdash cancel 38–57 (hit/block)
- Counter-hit state 1–16 f