Frame data
Reimu
2A
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 9 f | 9–26 | 15 f | 41 f | -7 | -3 | -5 | 100 ×6 · 550 total | -0.25 orb (wrong block) | 3 / 3 | 3 / 3 | 40 f | 38 f | 20 |
| Damage per hit | 100 ×6 |
|---|---|
| Total vs dummy | 550 (corner hit run) |
Startup 9 fActive 18 fRecovery 15 fTotal 41 f
Skill/spell
Normals
- Hitstop on hit 3 / 3
- Hitstop on block 3 / 3
- Untech 20
- Hitstun 40 f
- Blockstun 38 f
- Must block low 9–26 f
- Air unblockable 9–26 f
- Skill/spell cancel 9–41 (hit/block)
- Normal cancel → 6A, 3A, B normals, C normals 9–41 (hit/block, estimate)
- Counter-hit state 1–26 f