Reimu

2A

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
9 f9–2615 f41 f-7-3-5100 ×6 · 550 total-0.25 orb (wrong block)3 / 33 / 340 f38 f20
Damage per hit100 ×6
Total vs dummy550 (corner hit run)
Startup 9 fActive 18 fRecovery 15 fTotal 41 f
Skill/spell
Normals
  • Hitstop on hit 3 / 3
  • Hitstop on block 3 / 3
  • Untech 20
  • Hitstun 40 f
  • Blockstun 38 f
  • Must block low 9–26 f
  • Air unblockable 9–26 f
  • Skill/spell cancel 9–41 (hit/block)
  • Normal cancel → 6A, 3A, B normals, C normals 9–41 (hit/block, estimate)
  • Counter-hit state 1–26 f