Frame data
Reimu
236C Spread Amulet
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 38 f (projectile) | 38–50 (first of 21 projectiles) | 15 f (after release) | 66 f | -3 | n/a | 0 | 330 ×3 · 931 total | -0.25 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 5 (opponent +5) | 29 f | 26 f | 30 |
| Damage per hit | 330 ×3 |
|---|---|
| Total vs dummy | 931 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 812/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 66 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 30
- Hitstun 29 f
- Blockstun 26 f
- Skill/spell cancel 27–66 (spells only, hit/block)
- Skill-to-skill cancel 27–66 (hit/block)
- HJ cancel 38–66 (also on whiff)
- Backdash cancel 38–66 (hit/block)
- Counter-hit state 1–26 f