Reimu

236[C] Hakurei Amulet

Charged: button held 72 f after the move starts

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
91 f (projectile)91–156 (first of 6 projectiles)58 f (after release)139 f-16n/a-13200 ×8 · 1328 total-0.25 orb (block) per hit0 / 5 (opponent +5)0 / 5 (opponent +5)36 f33 f30
Damage per hit200 ×8
Total vs dummy1328 (corner hit run)

Hitstop and untech of the first projectile to hit (object 810/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 139 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 30
  • Hitstun 36 f
  • Blockstun 33 f
  • Skill/spell cancel 80–139 (spells only, hit/block)
  • Skill-to-skill cancel 80–139 (hit/block)
  • HJ cancel 91–139 (also on whiff)
  • Backdash cancel 91–139 (hit/block)
  • Counter-hit state 1–79 f