Frame data
Reimu
236[C] Hakurei Amulet
Charged: button held 72 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 91 f (projectile) | 91–156 (first of 6 projectiles) | 58 f (after release) | 139 f | -16 | n/a | -13 | 200 ×8 · 1328 total | -0.25 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 5 (opponent +5) | 36 f | 33 f | 30 |
| Damage per hit | 200 ×8 |
|---|---|
| Total vs dummy | 1328 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 810/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 139 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 30
- Hitstun 36 f
- Blockstun 33 f
- Skill/spell cancel 80–139 (spells only, hit/block)
- Skill-to-skill cancel 80–139 (hit/block)
- HJ cancel 91–139 (also on whiff)
- Backdash cancel 91–139 (hit/block)
- Counter-hit state 1–79 f