Reimu

236C Hakurei Amulet

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
38 f (projectile)38–103 (first of 2 projectiles)38 f (after release)66 f+3n/a+6200 ×4 · 737 total-0.25 orb (block) per hit0 / 5 (opponent +5)0 / 5 (opponent +5)35 f32 f30
Damage per hit200 ×4
Total vs dummy737 (corner hit run)

Hitstop and untech of the first projectile to hit (object 810/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 66 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 0 / 5 (opponent +5)
  • Hitstop on block 0 / 5 (opponent +5)
  • Untech 30
  • Hitstun 35 f
  • Blockstun 32 f
  • Skill/spell cancel 27–66 (spells only, hit/block)
  • Skill-to-skill cancel 27–66 (hit/block)
  • HJ cancel 38–66 (also on whiff)
  • Backdash cancel 38–66 (hit/block)
  • Counter-hit state 1–26 f