Frame data
Reimu
236[B] Youkai Buster
Charged: button held 69 f after the move starts
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 78 f (projectile) | 78–101 (first of 5 projectiles) | 68 f (after release) | 146 f | -32 | n/a | +32 | 99 ×30 · 1764 total | -0.05 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | 75 f | 37 f | 40 |
| Damage per hit | 99 ×30 |
|---|---|
| Total vs dummy | 1764 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 811/0); self is the projectile's own stop.
No body hitboxTotal 146 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 40
- Hitstun 75 f
- Blockstun 37 f
- Skill/spell cancel 77–146 (spells only, hit/block)
- Skill-to-skill cancel 77–146 (hit/block)
- HJ cancel 98–146 (also on whiff)
- Backdash cancel 98–146 (hit/block)
- Counter-hit state 1–76 f