Frame data
Reimu
236B Hakurei Amulet
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 30 f (projectile) | 30–95 (first of 2 projectiles) | 38 f (after release) | 58 f | +3 | n/a | +6 | 200 ×4 · 737 total | -0.25 orb (block) per hit | 0 / 5 (opponent +5) | 0 / 5 (opponent +5) | 35 f | 32 f | 30 |
| Damage per hit | 200 ×4 |
|---|---|
| Total vs dummy | 737 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 810/1); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 58 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 5 (opponent +5)
- Hitstop on block 0 / 5 (opponent +5)
- Untech 30
- Hitstun 35 f
- Blockstun 32 f
- Skill/spell cancel 19–58 (spells only, hit/block)
- Skill-to-skill cancel 19–58 (hit/block)
- HJ cancel 30–58 (also on whiff)
- Backdash cancel 30–58 (hit/block)
- Counter-hit state 1–18 f