Frame data
Reimu
214C Cautionary Border
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 45 f (projectile) | 45–135 (projectile) | 2 f (after release) | 47 f | +43 | n/a | +89 | 300 ×2 · 521 total | -0.25 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 8 (opponent +8) | 66 f | 35 f | 40 |
| Damage per hit | 300 ×2 |
|---|---|
| Total vs dummy | 521 (corner hit run) |
Hitstop and untech of the first projectile to hit (object 815/3); self is the projectile's own stop. Hit properties: the same for all 30 hits.
No body hitboxTotal 47 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 8 (opponent +8)
- Untech 40
- Hitstun 66 f
- Blockstun 35 f
- Skill/spell cancel 24–47 (spells only, hit/block)
- Skill-to-skill cancel 24–47 (hit/block)
- HJ cancel 30–47 (also on whiff)
- Backdash cancel 30–47 (hit/block)
- Counter-hit state 1–23 f