Reimu

214C Cautionary Border

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
45 f (projectile)45–135 (projectile)2 f (after release)47 f+43n/a+89300 ×2 · 521 total-0.25 orb (block) per hit0 / 10 (opponent +10)0 / 8 (opponent +8)66 f35 f40
Damage per hit300 ×2
Total vs dummy521 (corner hit run)

Hitstop and untech of the first projectile to hit (object 815/3); self is the projectile's own stop. Hit properties: the same for all 30 hits.

No body hitboxTotal 47 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 8 (opponent +8)
  • Untech 40
  • Hitstun 66 f
  • Blockstun 35 f
  • Skill/spell cancel 24–47 (spells only, hit/block)
  • Skill-to-skill cancel 24–47 (hit/block)
  • HJ cancel 30–47 (also on whiff)
  • Backdash cancel 30–47 (hit/block)
  • Counter-hit state 1–23 f