Frame data
Reimu
214C Binding Border
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 35 f (projectile) | 35–91 (first of 2 projectiles) | 78 f (after release) | 101 f | +9 | n/a | +104 | 1100 | -2 orbs (block) | 0 / 30 (opponent +30) | 0 / 0 | 91 f | 22 f | 40 |
Hitstop and untech of the first projectile to hit (object 816/4); self is the projectile's own stop. Hit properties: the same for all 30 hits.
No body hitboxTotal 101 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 30 (opponent +30)
- Hitstop on block 0 / 0
- Untech 40
- Hitstun 91 f
- Blockstun 22 f
- Skill/spell cancel 28–101 (spells only, hit/block)
- Skill-to-skill cancel 28–101 (hit/block)
- HJ cancel 40–101 (also on whiff)
- Backdash cancel 40–101 (hit/block)
- Counter-hit state 1–39 f