Frame data
Reimu
214B Binding Border
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 35 f (projectile) | 35–91 (first of 2 projectiles) | 78 f (after release) | 101 f | -30 | n/a | no contact | 1100 per hit | -2 orbs (block) per hit | 0 / 30 (opponent +30) | 0 / 0 | no contact | 22 f | 40 |
| Damage per hit | 1100 |
|---|---|
| Total vs dummy | — |
Hitstop and untech of the first projectile to hit (object 816/0); self is the projectile's own stop. Hit properties: the same for all 30 hits.
No body hitboxTotal 101 f
Skill/spell
Skill chain
HJ
Backdash
- Hitstop on hit 0 / 30 (opponent +30)
- Hitstop on block 0 / 0
- Untech 40
- Blockstun 22 f
- Skill/spell cancel 28–101 (spells only, hit/block)
- Skill-to-skill cancel 28–101 (hit/block)
- HJ cancel 40–101 (also on whiff)
- Backdash cancel 40–101 (hit/block)
- Counter-hit state 1–39 f