Reimu

214B Binding Border

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
35 f (projectile)35–91 (first of 2 projectiles)78 f (after release)101 f-30n/ano contact1100 per hit-2 orbs (block) per hit0 / 30 (opponent +30)0 / 0no contact22 f40
Damage per hit1100
Total vs dummy—

Hitstop and untech of the first projectile to hit (object 816/0); self is the projectile's own stop. Hit properties: the same for all 30 hits.

No body hitboxTotal 101 f
Skill/spell
Skill chain
HJ
Backdash
  • Hitstop on hit 0 / 30 (opponent +30)
  • Hitstop on block 0 / 0
  • Untech 40
  • Blockstun 22 f
  • Skill/spell cancel 28–101 (spells only, hit/block)
  • Skill-to-skill cancel 28–101 (hit/block)
  • HJ cancel 40–101 (also on whiff)
  • Backdash cancel 40–101 (hit/block)
  • Counter-hit state 1–39 f