Ikuj.sc210 Dragonfish "Swimming Oarfish Shot"
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|
| 10+1 f | 11–14 (first of 414 projectiles) | 1 f (after release) | 158 f | n/a | n/a | n/a | 800 / 100 / 400 · 4226 total | -0.5 orb (block) / -0.1 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | n/a | n/a | 60 |
| Damage per hit | 800 / 100 / 400 |
|---|
| Total vs dummy | 4226 (midscreen hit run) |
|---|
Hitstop and untech of the first projectile to hit (object 860/6); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 158 fSpellflash 40 f (after frame 10)
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 60
- Spellflash 40 f (after frame 10)
- Melee invul 10 f
- Bullet invul 10 f
- Grab invul 10 f
- Counter-hit state 1–9 f