Iku

j.sc210 Dragonfish "Swimming Oarfish Shot"

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
10+1 f11–14 (first of 414 projectiles)1 f (after release)158 fn/an/an/a800 / 100 / 400 · 4226 total-0.5 orb (block) / -0.1 orb (block) per hit0 / 10 (opponent +10)0 / 0n/an/a60
Damage per hit800 / 100 / 400
Total vs dummy4226 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 860/6); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 158 fSpellflash 40 f (after frame 10)
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 60
  • Spellflash 40 f (after frame 10)
  • Melee invul 10 f
  • Bullet invul 10 f
  • Grab invul 10 f
  • Counter-hit state 1–9 f