Ikusc210 Dragonfish "Swimming Oarfish Shot"
| Startup | Active | Recovery | Total | Right block | Wrong block | On hit | Damage | Spirit Damage | Hitstop on hit (self / opp.) | Hitstop on block (self / opp.) | Hitstun | Blockstun | Untech |
|---|
| 17+1 f | 18–21 (first of 405 projectiles) | 1 f (after release) | 155 f | -116 | n/a | +502 | 800 / 100 / 400 · 7953 total | -0.5 orb (block) / -0.1 orb (block) per hit | 0 / 10 (opponent +10) | 0 / 0 | 588 f | 22 f | 60 |
| Damage per hit | 800 / 100 / 400 |
|---|
| Total vs dummy | 7953 (midscreen hit run) |
|---|
Hitstop and untech of the first projectile to hit (object 860/6); self is the projectile's own stop. Hit properties: the same for all 2 hits.
No body hitboxTotal 155 fSpellflash 40 f (after frame 17)
- Hitstop on hit 0 / 10 (opponent +10)
- Hitstop on block 0 / 0
- Untech 60
- Hitstun 588 f
- Blockstun 22 f
- Spellflash 40 f (after frame 17)
- Melee invul 17 f
- Bullet invul 17 f
- Grab invul 17 f
- Counter-hit state 1–16 f