Iku

sc210 Dragonfish "Swimming Oarfish Shot"

StartupActiveRecoveryTotalRight blockWrong blockOn hitDamageSpirit DamageHitstop on hit (self / opp.)Hitstop on block (self / opp.)HitstunBlockstunUntech
17+1 f18–21 (first of 405 projectiles)1 f (after release)155 f-116n/a+502800 / 100 / 400 · 7953 total-0.5 orb (block) / -0.1 orb (block) per hit0 / 10 (opponent +10)0 / 0588 f22 f60
Damage per hit800 / 100 / 400
Total vs dummy7953 (midscreen hit run)

Hitstop and untech of the first projectile to hit (object 860/6); self is the projectile's own stop. Hit properties: the same for all 2 hits.

No body hitboxTotal 155 fSpellflash 40 f (after frame 17)
  • Hitstop on hit 0 / 10 (opponent +10)
  • Hitstop on block 0 / 0
  • Untech 60
  • Hitstun 588 f
  • Blockstun 22 f
  • Spellflash 40 f (after frame 17)
  • Melee invul 17 f
  • Bullet invul 17 f
  • Grab invul 17 f
  • Counter-hit state 1–16 f